(apologies for the annotations – Machinima are “subliminally” plugging Alan Wake)
Last night Mike asked me if I’d be getting the new Call of Duty game when it comes out. At the moment, I’m falling on the “No” side of the decision fence. Not because I have anything against Treyarch, or Activision, nor do I have a problem with the Call of Duty series. It’s because I don’t like trees.
I don’t have some pathological hatred of them. It’s not like I go to the park and scream abuse at them. I just mean in games I don’t like trees. It all stems back to Medal of Honor: Allied Assault. There was a level on there, in the snow, with snipers and you had to get through this forest without getting killed. It sucked. You’d be getting sniped and be thinking “if I haven’t got a clue where you are, how the bloody hell can you see me!?”.
Then there was the Ghost Recon series, and notably the Island Thunder expansion pack. On that game the AI was programmed in such a way that they would always get you with a headshot if you didn’t kill them quick enough (they disguised this with erratic firing first). So when you’re stumbling through the jungle and they catch a glimpse of you, if you haven’t seen them, you’re toast – and forget about hiding because if they lose sight of you, then they would chuck grenades directly where you were cowering.
Now we have BFBC2 – damn those trees! How many times have you been killed by someone, and the after kill cam shows you them sitting in a tree like a massive homicidal squirrel? And it’s not just wookies either, I see engineers and medics hiding in the bushes (not assault goes as much though).
So the idea of a game based around a war that was fought pretty much exclusively in a jungle environment makes me think two things: “Charlie…… in the trees” and “The horror…”
But I’m reserving judgement a little bit after seeing the trailer. It looks like Agent Orange has been doing some work already so maybe there won’t be as much foliage fear as I suspected.
Peas and loaves.
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