I posted yesterday about the forum link to provide DICE with feedback regarding glitches, bugs and gripes in BFBC2. To get the message to more people I’ve made a quick vid to put up on my channel.
I’m also making it available to everyone else who may be interested in uploading it to their channel so that we can provide as much feedback to DICE as possible. So anyone who’s interested can download the vid from the following dropbox link: http://dl.dropbox.com/u/5821041/dice.wmv
DICE are looking for feedback on issues/bugs with the game. They’ve posted a thread on the EA forums (thanks Mike and Donncha for the links) specifically for console users. Listed are a number of issues that they are aware of, but perhaps reiterating them will help ensure that they really get the message.
It also wouldn’t hurt to constructively point out any other issues you may experience in the game. However, if you consider weapons/vehicles/stationary weapons overpowered then perhaps you should consider playing Halo (it shouldn’t take six hit markers from a HEAVY MG to kill an enemy).
Here is the list of issues they have identified:
Issues that we [DICE] know are a pain and are looking into:
Ability to leave a server during map loading
Stats for new vehicles
Battlerecorder
Spectator mode
Server lag fixed
Insignia bug (no requirement for SPECACT)
C4 does not always work
Horn isn’t audible to other players
No vertical line on GOL Sniper reticule
Black Hawk’s HUD is frozen
Private matches (going public?)
Hind and Havoc cockpit too bright
Team talk, not just squad chat
Silent M-Com Alarms on Map Pack Rush maps
Knife Autolock is Broken Decreased C4 damage vs mcoms
Deployment in CQ capturable after all flags have been captured by 1 team
Revive invulnerability
I’ve added that all explosive weapons should have their damage vs MComs reduced. I’d also like to see in-vehicle comms enabled: e.g. get in a tank with a random and be able to speak to them rather than just hop in for the ride and end up getting mortared because they sit in the middle of the street for half an hour.
It’s interesting to read on the comments some of the people defending the use of C4 on the MComs. Their view is that it’s only noobs that have a problem with it as a “legit tactic”. I’d imagine that these are the same people who ONLY play attack and back out of pretty much every defence game they play. Looking at the C4 scrubs battle stats seems to indicate a very high instance of attacking gameplay compared to defending so no wonder they don’t see a problem in doing it because they don’t play the game properly to begin with!
Peas and loaves
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I am going to be revisiting some ‘issues’ that I’ve gone over previously due to the release of the BRAND NEW *ahem* Onslaught DLC for Battlefield Bad Company 2.
I haven’t turned the PS3 on since it came out so I don’t know how much it is, a couple of quid maybe, but to me: it’s too much. I’m not buying it. Simple as that. As far as I’m concerned it’s not worth the money, and while EA/DICE continue to leave other issues unresolved why should I give them more money to play a game mode that should have been included at retail anyway?
Pay to play co-op mode? Come on, seriously? What is the replay value of that? Those of you who have Modern Warfare 2 – how many times do you actually play the co-op missions on that (you know, the ones that were free at point of sale)?
From what Donncha was saying about the Onslaught pack it’s useful to hone your vehicle and/or sniping skills so you’re also paying for the training level that should also have been included in the original game!
You don’t get any new maps, just some different lighting/weather. Big fat hairy deal – if you play GTAIV the lighting and weather changes in that…. FOR FREE. I really don’t see the value for money. And talking of money, where does the money that people pay for the Spectat Kits and this Onslaught Pack actually go? It obviously doesn’t go to sorting out the servers.
Donncha also mentioned about an issue with lag when he was playing. StoneFaceLock is constantly complaining about lag, and even ooogbilly has now put up a vid showing lag problems:
This is the very reason why I avoided EA for over half a decade. They only respond to dollars and not feedback from the community. While people continue to give them cash for essentially nothing (and this applies to all developers/publishers – not just EA/DICE) they’ll continue to go “Ka-Ching! Would you like some fancy pants to go with that?”.
I did consider getting Onslaught because Donncha, Mike, Geoff, Gary and probably everyone else is getting it and it would’ve been fun to give it a go – but decided against it when I realised that EA/DICE have effectively offered nothing for the money. No new maps. Your scrore in Onslaught doesn’t count towards anything. The servers are still laggy (or empty if you play after midnight due to the EU/US segregation) and let’s be honest, co-op mode should have been included out of the box.
When EA/DICE actually offer something that provides value for money then I’ll get it. But currently we’re been spoonfed shit and being told it’s caviar. I’m not swallowing that.
Peas and loaves.
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I’m trying very hard to focus on the positives here. It is a bit difficult, I know that it’s a beta, but there are some problems that really shouldn’t be in a beta – they should have been picked up in QA prior to any public launch (closed or not).
So I’m going to get the negative bits off my chest first otherwise I’ll just be sugar coating them.
1 – Freezing – when playing as Afghan/Local/Insurgent if you check the scrore screen during spawn the PS3 freezes, if you score 40 points with your gun the PS3 freezes. I think it may be an anti-terrorist measure, but it’s definitely annoying and worrying too. I don’t want my PS3 freezing! What happens if it freezes and the magic smoke escapes – I’m pretty sure that in the T&Cs I agreed to to play the Beta there would have been a section that says something like: “Your PS3 may explode, we accept no responsibility for such situations….” so I’m thinking that either I’m not going to play the Beta until this issue is resolved, or just not play as the locals. Which brings us nicely on to….
2 – Unbalanced Teams – it seems that the only people who actually choose to play as the locals, or let the system choose for them are the new players like me. The freezing issue means that people are opting NOT to play on the locals side, and those that do get frozen out of the game as soon as they manage to string a couple of kills together. So you end up with hugely unbalanced games. I thought it was just DICE’s awesome team balancing effort again, but on ponderation the reason is now clear (see 1 above).
3 – Arse Backward Weapons – Weapons that should be strong are weak and vice versa. Especially the tank – it’s redundant and pointless.
4 – Non-destructible environments and pointless vehicles – I don’t understand the reasoning for having indestructible environments, especially when you have tanks in the mix. Fair enough don’t have guns damaging buildings, but RPGs and tank rounds should damage them, or at least injure people hiding behind them. Do I really have to get a perfect headshot with a tank against someone hiding behind a MUD BRICK wall before they can fire a rocket at me from their impenetrable fortress of dust? Come on, it’s ridiculous. Almost as ridiculous as the vehicles themselves. The tanks should really just be stationary heavy MGs or something as the maps make it that you can’t go anywhere in them anyway. The maps are too small and the battle areas are too cramped for tanks.
I think that’s the negative bits out of the way…. so on with the positives:
It looks nice.
It also rewards players who put the time in with godly powerful weapons, but that’s a bit moot if EA/DICE continue with their pay-to-boost business model.
As andresparra said to me about the game: “it combines all that the Battlefield fanboys hate about COD with all that the COD fanboys hate about the Battlefield saga”. I think that fairly sums it up in its current state.
Let’s not forget that this is still in the Beta stage so any and all of the negative aspects will probably change. It’ll be interesting to see the difference between this beta and the demo (if they bring a demo out) or the full game. Currently I don’t see this game being high on my list of games to buy. You can’t be all things to all people and this is what Medal of Honor is attempting to be.
Peas and loaves.
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